This Python tool for Maya creates buildings from a selected mesh, positioning them based on user input. It allows easy adjustments to gaps, floors, while at the same time changing the width and height, with extra UI options for third and fourth side groups to enhance structural variety.
Window wall model from SketchFab, textured in Substance Painter and rendered in Marmoset Toolbag 5.
Reference Idea - https://www.artstation.com/artwork/1nPL3Z
Preview
Building Generator Overview